About

After various creative and freelance roles Creative Lead and VFX Supervisor Peter Eszenyi joined Territory Studio as Head of 3D in 2012. Peter has since worked on films such as Guardians of the Galaxy, The Martian, Avengers: Age of Ultron, Ghost In The Shell and Blade Runner 2049, becoming Lead Creative at Territory in 2016. 

He is responsible for leading teams, developing visual narratives, and solving creative and cg/vfx problems, whether it is for a feature film or an experimental brief for a corporate client. He’s also supervised various CG and VFX projects, from bidding and planning, previz through on-set and data acquisition to post production. Peter is keen to use photogrammetry and 3D scanning as a tool to speed up asset creation and creative development. He can generate ideas and implement concepts throughout projects, taking them from start to finish.

Film Credits:

- Ghost in the Shell 
- Blade Runner 2049 
- Inferno
- Close to the Enemy 
- The Martian
- Zoolander 2  
- Hitman: Agent 47  
- Spy  
- Miles  
- Avengers: Age of Ultron  
- Ex Machina  
- Mission: Impossible - Rogue Nation
- Guardians of the Galaxy  
- Fast & Furious 6  

 Awards & Recognition:

No Ifs No Buts 2014 - Life Under The Flight Path
The Hollis Sponsorship Awards 2013 - Santander London Grand Prix 
IVCA Awards 2013 - Santander London Grand Prix
Sports Industry Awards Shortlist 2013 - Santander London Grand Prix 
Hypnosis Creative Gold Award 2008 - TBWA Christmas Card
New York Festivals Finalist 2004 - Volksbank Housing Loan Film
Golden Blade Festival: Silver Blade 2004 - Volksbank Housing Loan Film
Kreativ Magazine Award 2003 - ElectroWorld - Fisherman
Golden Blade 2003 - Agency of the Year: Leo Burnett
Golden Blade 2003 - ElectroWorld - Hot Promo
Golden Hammer: Grand Prix 2002 - ElectroWorld Opening Campaign
Golden Drum: Golden Watch 2002 - ElectroWorld Opening Campaign
Golden Drum: Golden Drumstick 2002 - Volksbank - Optimum Loan Campaign 

Skills:

- idea generation
- concept creation
- direction
- pitch work (ideas, boards, concepts)
- project budgeting and planning
- R&D
- modelling, sculpting, texturing, lighting and shading, lookdev
- FX (particles, smoke, water)
- VFX supervision (on-set and post production)
- motion graphics
- compositing
- leading and supervising teams
- illustration
- storyboards

 Software: Cinema 4D and Maya with Vray and Arnold, Turbulence FD and X-particles, as well as Houdini, Substance Painter, Realflow, Zbrush, After Effects, Photoshop, Illustrator and Nuke. I am familiar with a Shotgun- or Ftrack based workflow.